CUDA_renderRayCastCompositeShaded.h File Reference
#include "CUDA_matrix_math.h"
#include "CUDA_zbuffer_math.h"
Go to the source code of this file.
Defines |
| #define | SQR(X) ((X) * (X) ) |
Functions |
| template<typename T > |
| __device__ void | CUDAkernel_RayCastCompositeShaded (cudaRendererInformation &renInfo, cudaVolumeInformation &volInfo, float *colorTF, float *alphaTF, float *gradientTF, float3 *s_rayMap, float2 *s_minmaxTrace, float3 *s_clippingPoints, float *s_rayLength, int tempacc, int xIndex, int yIndex) |
Define Documentation
| #define SQR |
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X |
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((X) * (X) ) |
Function Documentation
template<typename T >
| __device__ void CUDAkernel_RayCastCompositeShaded |
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cudaRendererInformation & |
renInfo, |
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cudaVolumeInformation & |
volInfo, |
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float * |
colorTF, |
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float * |
alphaTF, |
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float * |
gradientTF, |
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float3 * |
s_rayMap, |
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float2 * |
s_minmaxTrace, |
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float3 * |
s_clippingPoints, |
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float * |
s_rayLength, |
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int |
tempacc, |
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int |
xIndex, |
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int |
yIndex | |
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) |
| | [inline] |