#include "vtkMRML.h"#include "vtkMRMLStorageNode.h"#include "vtkMRMLModelNode.h"#include "itkMesh.h"#include "itkTriangleCell.h"#include "itkQuadrilateralCell.h"#include "itkDefaultDynamicMeshTraits.h"#include "itkMeshSpatialObject.h"#include "itkSpatialObjectReader.h"#include "itkSpatialObjectWriter.h"Go to the source code of this file.
Classes | |
| class | vtkMRMLModelStorageNode |
Typedefs | |
| typedef floatMesh::CellsContainer | CellsContainer |
| typedef floatMesh::CellsContainerPointer | CellsContainerPointer |
| typedef floatMesh::CellTraits | CellTraits |
| typedef floatMesh::CellType | CellType |
| typedef itk::Mesh < vtkFloatingPointType, 3, MeshTrait > | floatMesh |
| typedef MeshTrait::PixelType | MeshPixelType |
| typedef floatMesh::Pointer | MeshPointer |
| typedef MeshTrait::PointType | MeshPointType |
| typedef itk::SpatialObjectReader < 3, vtkFloatingPointType, MeshTrait > | MeshReaderType |
| typedef itk::MeshSpatialObject < floatMesh > | MeshSpatialObjectType |
| typedef itk::DefaultDynamicMeshTraits < vtkFloatingPointType, 3, 3, double > | MeshTrait |
| typedef itk::SpatialObjectWriter < 3, vtkFloatingPointType, MeshTrait > | MeshWriterType |
| typedef floatMesh::PointsContainer | PointsContainer |
| typedef floatMesh::PointsContainerPointer | PointsContainerPointer |
| typedef floatMesh::PointType | PointType |
| typedef itk::TriangleCell < CellType > | TriangleType |
| typedef floatMesh::CellTraits CellTraits |
| typedef floatMesh::CellType CellType |
| typedef MeshTrait::PixelType MeshPixelType |
| typedef floatMesh::Pointer MeshPointer |
Hold on to the type information specified by the template parameters.
Some convenient typedefs.
| typedef MeshTrait::PointType MeshPointType |
| typedef itk::SpatialObjectReader<3,vtkFloatingPointType,MeshTrait> MeshReaderType |
| typedef itk::MeshSpatialObject<floatMesh> MeshSpatialObjectType |
| typedef itk::DefaultDynamicMeshTraits< vtkFloatingPointType , 3, 3, double > MeshTrait |
vtkMRMLModelStorageNode - MRML node for model storage on disk
Storage nodes has methods to read/write vtkPolyData to/from disk
| typedef itk::SpatialObjectWriter<3,vtkFloatingPointType,MeshTrait> MeshWriterType |
| typedef floatMesh::PointType PointType |
| typedef itk::TriangleCell<CellType> TriangleType |
1.6.1