Difference between revisions of "Projects:ARRA:miAnnotation Meeting 07202010"
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* displayable manager active node concept | * displayable manager active node concept | ||
** no asserts in the code, will kill slicer | ** no asserts in the code, will kill slicer | ||
− | ** solutions for multiple 3D views | + | ** solutions for multiple 2D/3D views |
*** MRMLViewNode should have IsCloneOf(viewId ..) ? | *** MRMLViewNode should have IsCloneOf(viewId ..) ? | ||
− | |||
− | |||
**** rename ActiveTag in cameraNode to associatedView or activeView | **** rename ActiveTag in cameraNode to associatedView or activeView | ||
− | *** enable to | + | *** We would like to enable to view different annotations for different views |
+ | **** Every DisplayNode has a DeactiveTagList | ||
+ | **** A Tag is added to the DeactiveTagList if the node should not be displayed in the viewer | ||
+ | **** If a new viewer is created the corresponding displayableManager inserts all those widgets in that viewer that do not have the tag of that viewer in the DeactiveTagList of corresponding DisplayNodes | ||
*** what happens if a scene containing annotations is loaded? | *** what happens if a scene containing annotations is loaded? | ||
− | *** MRMLViewNode::GetActive() to create the annotations in the appropriate | + | *** MRMLViewNode::GetActive() to create the annotations in the appropriate 3D view |
− | 3D view | ||
= Resources = | = Resources = |
Revision as of 21:08, 20 July 2010
Home < Projects:ARRA:miAnnotation Meeting 07202010Contents
Agenda
Hierarchy nodes concept
- introducing the hierarchy nodes concept (known from the model module in Slicer3) to group annotations
- enables to work on all annotations of one type or one subset
- Nicole provides architecture
- annotation lists for all annotation types? (see attached picture)
- fiducial lists are def. needed
- goes along with the hierarchy
- able to hide all of one type, work on just one type, show all but work on one type
- in the GUI sublists in the list widget would enable to select either a list or single annotations
- display annotation position (coordinates) in the list?
- every annotation has to have a display node
- includes getters/setters for visibility, colors
- where should the lock functionality go?
- does lock mean no position change or no change at all
VTK widget testing macros
- vtk widget testing macros to check if the widgets provide the
functionality we want them to (Nicole)
Displayable manager active node concept
- displayable manager active node concept
- no asserts in the code, will kill slicer
- solutions for multiple 2D/3D views
- MRMLViewNode should have IsCloneOf(viewId ..) ?
- rename ActiveTag in cameraNode to associatedView or activeView
- We would like to enable to view different annotations for different views
- Every DisplayNode has a DeactiveTagList
- A Tag is added to the DeactiveTagList if the node should not be displayed in the viewer
- If a new viewer is created the corresponding displayableManager inserts all those widgets in that viewer that do not have the tag of that viewer in the DeactiveTagList of corresponding DisplayNodes
- what happens if a scene containing annotations is loaded?
- MRMLViewNode::GetActive() to create the annotations in the appropriate 3D view
- MRMLViewNode should have IsCloneOf(viewId ..) ?