Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"
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<!-- Use this space for information that may help people better understand your project, like links to papers, source code, or data --> | <!-- Use this space for information that may help people better understand your project, like links to papers, source code, or data --> | ||
+ | * A [https://docs.google.com/document/d/1-4Up_Shq6oFTGhwXIF5DuiXUYsdIMlAC1oK7eNHWP_o/edit?usp=sharing document describing some considerations on CommonGL] | ||
* Prototype code | * Prototype code | ||
** VTK Classes to support GLSL programming: https://github.com/pieper/Slicer/tree/add-commongl | ** VTK Classes to support GLSL programming: https://github.com/pieper/Slicer/tree/add-commongl | ||
**Scripted module for rendering: https://github.com/pieper/CommonGL/tree/master/ShaderComputation | **Scripted module for rendering: https://github.com/pieper/CommonGL/tree/master/ShaderComputation | ||
+ | * [https://www.youtube.com/watch?v=_0K9vxgdwUU Video showing CT + MR compositing, nonlinear spatial transform, and interactive positioning of geometric objects] | ||
+ | * [https://www.youtube.com/watch?v=MYx8xZstnPE Video showing smart editor tool implemented with GLSL] |
Revision as of 20:33, 13 December 2015
Home < 2016 Winter Project Week < Projects < CommonGLKey Investigators
- Steve Pieper, Isomics, Inc.
- Jim Miller, GE
- Others are welcome to join!
Project Description
Objective
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Approach, Plan
|
Progress
|
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Background and References
- A document describing some considerations on CommonGL
- Prototype code
- VTK Classes to support GLSL programming: https://github.com/pieper/Slicer/tree/add-commongl
- Scripted module for rendering: https://github.com/pieper/CommonGL/tree/master/ShaderComputation
- Video showing CT + MR compositing, nonlinear spatial transform, and interactive positioning of geometric objects
- Video showing smart editor tool implemented with GLSL