Difference between revisions of "2015 Summer Project Week:Volume rendering with DCMJS and THREEJS"
From NAMIC Wiki
Line 24: | Line 24: | ||
<div style="width: 27%; float: left; padding-right: 3%;"> | <div style="width: 27%; float: left; padding-right: 3%;"> | ||
<h3>Progress</h3> | <h3>Progress</h3> | ||
+ | * Progress at infrastructure level (no coding :( ) | ||
* GLSL shaders will be shared between different Languages (Python, C++, JavaScripy)/Libraries (VTK, XTK, etc.) | * GLSL shaders will be shared between different Languages (Python, C++, JavaScripy)/Libraries (VTK, XTK, etc.) | ||
* Use Glslify to integrate shaders in JavaScript. | * Use Glslify to integrate shaders in JavaScript. |
Revision as of 14:51, 24 June 2015
Home < 2015 Summer Project Week:Volume rendering with DCMJS and THREEJSKey Investigators
- Nicolas Rannou
- Steve Pieper
- Utsav Pardasani, Adam Rankin, Diego Cantor? (remote, maybe!)
Project Description
Objective
- Simulate 3D texture in the GLSL shader.
- Implement a basic volume rendering of DICOM data.
Approach, Plan
- Implement a JS DICOM parser.
- Create 3D textures "polyfill" in Fragment Shader.
- Implement Volume Rendering with THREEJS.
Progress
- Progress at infrastructure level (no coding :( )
- GLSL shaders will be shared between different Languages (Python, C++, JavaScripy)/Libraries (VTK, XTK, etc.)
- Use Glslify to integrate shaders in JavaScript.
- https://github.com/stackgl/glslify