Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"

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==Project Description==
 
==Project Description==
 
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! style="text-align: left; width:27%" |  Objective
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! style="text-align: left; width:27%" |  Approach and Plan
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! style="text-align: left; width:27%" |  Progress and Next Steps
 
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* Move forward on a set of code to do GPU computing with multiple target platforms in mind as [https://docs.google.com/presentation/d/14FHNwZ4eZ222xZEqs1pAtygTcz3Cy6GYLXlk8ANyxnc/edit?usp=sharing described in these slides and videos].
 
* Move forward on a set of code to do GPU computing with multiple target platforms in mind as [https://docs.google.com/presentation/d/14FHNwZ4eZ222xZEqs1pAtygTcz3Cy6GYLXlk8ANyxnc/edit?usp=sharing described in these slides and videos].
 
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! style="text-align: left; width:27%" | Approach, Plan
 
 
 
 
* Identify use cases that would be good for this approach
 
* Identify use cases that would be good for this approach
 
** Visualization
 
** Visualization
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** Ease of development, readability, maintainability...
 
** Ease of development, readability, maintainability...
 
** Scalability limits
 
** Scalability limits
 
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! style="text-align: left; width:27%" | Progress
 
 
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Revision as of 14:07, 24 December 2015

Home < 2016 Winter Project Week < Projects < CommonGL

Key Investigators

  • Steve Pieper, Isomics, Inc.
  • Jim Miller, GE
  • Others are welcome to join!

Project Description

Objective Approach and Plan Progress and Next Steps
  • Identify use cases that would be good for this approach
    • Visualization
    • Segmentation
    • Registration
  • Code review and refinement of Slicer OpenGL shader/texture classes
  • Evaluate build and deployment issues on various platforms
  • Test code performance on various platforms
  • Implement one or more sample image algorithms and compare with CPU implementation
    • Performance
    • Ease of development, readability, maintainability...
    • Scalability limits

Background and References