Difference between revisions of "Slicer3:SkeletonGenerator"

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   NewModule
 
   NewModule
  
Then run make in Slicer3 module build directory (<working directory>/Slicer3-build/Modules).
+
Then run make in Slicer3 module build directory (<working directory>/Slicer3-build/Modules). On Linux and Mac OS X,
 
   $ cd <working directory>/Slicer3-build/Modules
 
   $ cd <working directory>/Slicer3-build/Modules
 
   $ make
 
   $ make
  
This will call CMake and generate appropriate Makefile in <working directory>/Slicer3-build/Modules/NewModules.
+
For Windows, open the project file in Slicer3-build/Modules from Visual Studio, and build the project.
 +
 
 +
The make / Visual Studio will call CMake to generate appropriate Makefile/project file in <working directory>/Slicer3-build/Modules/NewModules.
 
Once you confirm that the building process finishes without errors, launch Slicer and check the module selector.
 
Once you confirm that the building process finishes without errors, launch Slicer and check the module selector.
  

Latest revision as of 03:20, 15 April 2010

Home < Slicer3:SkeletonGenerator

Introduction

The Skeleton Generator is a simple program to generate template codes for 3D Slicer module and help developers to get started on their development. A source code generated by the Skeleton Generator can immediately be compiled and executed as a 3D Slicer module. The developers can create their own modules by just modifying the codes.

Getting Started

Requirement

The Skeleton Generator is written in Tcl. You need to have a Tcl interpreter to run the program on you computer. The program generates a Slicer3 Module C++ code, which can be compiled on Windows/Linux/Mac OS X.

Get the program

The program is available in the NA-MIC SandBox repository. You can obtain the source code by using Subversion. In case of Linux and Mac OS X, simply type following command in the terminal:

 svn co http://svn.na-mic.org/NAMICSandBox/trunk/IGTLoadableModules/SkeletonGenerator SkeletonGenerator

How to use it

You must have a Slicer source directory. We suppose that the Slicer source directory is <working directory>/Slicer3 and Skeleton Generator in <working directory>/SkeletonGenrator. If you want to create a new module named "NewModule"

 $ cd <working directory>/Slicer3/Module
 $ <working directory>/SkeltonGenerator/generate.tcl --name=NewModule

Skeleton Generator creates a directory named "NewModule" and generates template codes there.

 $ cd NewModule
 $ ls
 CMakeLists.txt             vtkNewModuleGUI.h
 NewModule.txt              vtkNewModuleLogic.cxx
 vtkNewModuleConfigure.h.in vtkNewModuleLogic.h
 vtkNewModuleGUI.cxx        vtkNewModuleWin32Header.h

Compile the module

First you need to edit CMakeLists.txt in Slicer3 modules directory (<working directory>/Slicer3/Modules/CMakeLists.txt to add the new module directory. In subdirs () section, where all module names are listed, add

 NewModule

Then run make in Slicer3 module build directory (<working directory>/Slicer3-build/Modules). On Linux and Mac OS X,

 $ cd <working directory>/Slicer3-build/Modules
 $ make

For Windows, open the project file in Slicer3-build/Modules from Visual Studio, and build the project.

The make / Visual Studio will call CMake to generate appropriate Makefile/project file in <working directory>/Slicer3-build/Modules/NewModules. Once you confirm that the building process finishes without errors, launch Slicer and check the module selector.

Future work

  • Provide several module styles e.g. wizard-based GUI (The program already has a mechanism to choose a style from different template codes, but only a simple template is provided currently.)
  • Note: relies on 'sed' so may not work on windows.

People