Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"
From NAMIC Wiki
(Created page with '__NOTOC__ <gallery> Image:PW-MIT2016.png|Projects List </gallery> ==Key Investigators== ==Project Description== <div style="margin: 20px;…') |
|||
| (14 intermediate revisions by 2 users not shown) | |||
| Line 2: | Line 2: | ||
<gallery> | <gallery> | ||
Image:PW-MIT2016.png|[[2016_Winter_Project_Week#Projects|Projects List]] | Image:PW-MIT2016.png|[[2016_Winter_Project_Week#Projects|Projects List]] | ||
| + | File:GradientSum.png | ||
| + | File:Warped-fiducials.png | ||
| + | File:Ruffles.png | ||
| + | File:sphere-subtraction.png | ||
</gallery> | </gallery> | ||
==Key Investigators== | ==Key Investigators== | ||
| + | * Steve Pieper, Isomics, Inc. | ||
| + | * Jim Miller, GE | ||
| + | * Others are welcome to join! | ||
==Project Description== | ==Project Description== | ||
| − | + | {| class="wikitable" | |
| − | + | ! style="text-align: left; width:27%" | Objective | |
| − | < | + | ! style="text-align: left; width:27%" | Approach and Plan |
| − | * | + | ! style="text-align: left; width:27%" | Progress and Next Steps |
| − | < | + | |- style="vertical-align:top;" |
| − | + | | | |
| − | + | <!-- Objective bullet points --> | |
| − | * | + | |
| − | + | * Move forward on a set of code to do GPU computing with multiple target platforms in mind as [https://docs.google.com/presentation/d/14FHNwZ4eZ222xZEqs1pAtygTcz3Cy6GYLXlk8ANyxnc/edit?usp=sharing described in these slides and videos]. | |
| − | + | | | |
| − | + | * Identify use cases that would be good for this approach | |
| − | * | + | ** Visualization |
| − | + | ** Segmentation | |
| − | + | ** Registration | |
| + | * Code review and refinement of Slicer OpenGL shader/texture classes | ||
| + | * Evaluate build and deployment issues on various platforms | ||
| + | * Test code performance on various platforms | ||
| + | * Implement one or more sample image algorithms and compare with CPU implementation | ||
| + | ** Performance | ||
| + | ** Ease of development, readability, maintainability... | ||
| + | ** Scalability limits | ||
| + | | | ||
| + | * Discussed motivation and implementation options with many members of the community | ||
| + | ** Positive feedback on goals and opportunity | ||
| + | ** Potential use cases identified as possible points of collaboration (Sandy Wells, Terry Yoo, Dan Blezek, Curt Lisle, Sudhanshu Semwal...) | ||
| + | ** Additional motivation from IGT projects | ||
| + | *** Real-time brain shift visualization for AMIGO neurosurgery | ||
| + | *** Interactive segmentation/volume rendering for SlicerHeart and other applications | ||
| + | * Code and architecture review | ||
| + | * Experimental compositing options (see sphere-subtract image above) | ||
| + | |} | ||
| + | |||
| + | ==Background and References== | ||
| + | <!-- Use this space for information that may help people better understand your project, like links to papers, source code, or data --> | ||
| + | |||
| + | * A [https://docs.google.com/document/d/1-4Up_Shq6oFTGhwXIF5DuiXUYsdIMlAC1oK7eNHWP_o/edit?usp=sharing document describing some considerations on CommonGL] | ||
| + | * Prototype code | ||
| + | ** VTK Classes to support GLSL programming: https://github.com/pieper/Slicer/tree/add-commongl | ||
| + | **Scripted module for rendering: https://github.com/pieper/CommonGL/tree/master/ShaderComputation | ||
| + | * [https://www.youtube.com/watch?v=_0K9vxgdwUU Video showing CT + MR compositing, nonlinear spatial transform, and interactive positioning of geometric objects] | ||
| + | * [https://www.youtube.com/watch?v=MYx8xZstnPE Video showing smart editor tool implemented with GLSL] | ||
| + | * Babybrain collaboration (Boston XTK/SliceDrop/Children's Hospital, Nicolas, Steve, Rudolph, Daniel...) | ||
| + | ** VJS https://github.com/FNNDSC/vjs | ||
| + | ** WebGL ray cast demo: http://fnndsc.github.io/vjs/#shaders_raycasting_adibrain | ||
| + | |||
| + | === Other WebGL / GLSL references === | ||
| + | |||
| + | * Image processing in WebGL: https://www.gitbook.com/book/projectseptemberinc/gl-react/details | ||
| + | * Fun GLSL demos | ||
| + | ** http://glslsandbox.com | ||
| + | ** http://shadertoy.com | ||
| + | * WebGL graphics library: http://threejs.org | ||
Latest revision as of 16:00, 8 January 2016
Home < 2016 Winter Project Week < Projects < CommonGLKey Investigators
- Steve Pieper, Isomics, Inc.
- Jim Miller, GE
- Others are welcome to join!
Project Description
| Objective | Approach and Plan | Progress and Next Steps |
|---|---|---|
|
|
|
Background and References
- A document describing some considerations on CommonGL
- Prototype code
- VTK Classes to support GLSL programming: https://github.com/pieper/Slicer/tree/add-commongl
- Scripted module for rendering: https://github.com/pieper/CommonGL/tree/master/ShaderComputation
- Video showing CT + MR compositing, nonlinear spatial transform, and interactive positioning of geometric objects
- Video showing smart editor tool implemented with GLSL
- Babybrain collaboration (Boston XTK/SliceDrop/Children's Hospital, Nicolas, Steve, Rudolph, Daniel...)
- VJS https://github.com/FNNDSC/vjs
- WebGL ray cast demo: http://fnndsc.github.io/vjs/#shaders_raycasting_adibrain
Other WebGL / GLSL references
- Image processing in WebGL: https://www.gitbook.com/book/projectseptemberinc/gl-react/details
- Fun GLSL demos
- WebGL graphics library: http://threejs.org