Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"

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==Project Description==
 
==Project Description==
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<h3>Objective</h3>
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* Move forward on a set of code to do GPU computing with multiple target platforms in mind as [https://docs.google.com/presentation/d/14FHNwZ4eZ222xZEqs1pAtygTcz3Cy6GYLXlk8ANyxnc/edit?usp=sharing described in these slides and videos].
 
* Move forward on a set of code to do GPU computing with multiple target platforms in mind as [https://docs.google.com/presentation/d/14FHNwZ4eZ222xZEqs1pAtygTcz3Cy6GYLXlk8ANyxnc/edit?usp=sharing described in these slides and videos].
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! style="text-align: left; width:27%" | Approach, Plan
<h3>Approach, Plan</h3>
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* Identify use cases that would be good for this approach
 
* Identify use cases that would be good for this approach
 
** Visualization
 
** Visualization
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* Evaluate build and deployment issues on various platforms
 
* Evaluate build and deployment issues on various platforms
 
* Test code performance on various platforms
 
* Test code performance on various platforms
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<h3>Progress</h3>
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Revision as of 15:15, 12 December 2015

Home < 2016 Winter Project Week < Projects < CommonGL

Key Investigators

Steve Pieper, Isomics, Inc. Jim Miller, GE

Project Description

Objective Approach, Plan
  • Identify use cases that would be good for this approach
    • Visualization
    • Segmentation
    • Registration
  • Code review and refinement of Slicer OpenGL shader/texture classes
  • Evaluate build and deployment issues on various platforms
  • Test code performance on various platforms


Progress