Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"

From NAMIC Wiki
Jump to: navigation, search
Line 39: Line 39:
 
* Discussed motivation and implementation options with many members of the community
 
* Discussed motivation and implementation options with many members of the community
 
** Positive feedback on goals and opportunity
 
** Positive feedback on goals and opportunity
** Potential use cases identified as possible points of collaboration (Sandy Wells, Terry Yoo, Sudhanshu Semwal...)
+
** Potential use cases identified as possible points of collaboration (Sandy Wells, Terry Yoo, Dan Blezek, Sudhanshu Semwal...)
 
* Code and architecture review
 
* Code and architecture review
 
* Experimental compositing options (see sphere-subtract image above)
 
* Experimental compositing options (see sphere-subtract image above)

Revision as of 13:46, 8 January 2016

Home < 2016 Winter Project Week < Projects < CommonGL

Key Investigators

  • Steve Pieper, Isomics, Inc.
  • Jim Miller, GE
  • Others are welcome to join!

Project Description

Objective Approach and Plan Progress and Next Steps
  • Identify use cases that would be good for this approach
    • Visualization
    • Segmentation
    • Registration
  • Code review and refinement of Slicer OpenGL shader/texture classes
  • Evaluate build and deployment issues on various platforms
  • Test code performance on various platforms
  • Implement one or more sample image algorithms and compare with CPU implementation
    • Performance
    • Ease of development, readability, maintainability...
    • Scalability limits
  • Discussed motivation and implementation options with many members of the community
    • Positive feedback on goals and opportunity
    • Potential use cases identified as possible points of collaboration (Sandy Wells, Terry Yoo, Dan Blezek, Sudhanshu Semwal...)
  • Code and architecture review
  • Experimental compositing options (see sphere-subtract image above)

Background and References