Difference between revisions of "2016 Winter Project Week/Projects/CommonGL"

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* [https://www.youtube.com/watch?v=_0K9vxgdwUU Video showing CT + MR compositing, nonlinear spatial transform, and interactive positioning of geometric objects]
 
* [https://www.youtube.com/watch?v=_0K9vxgdwUU Video showing CT + MR compositing, nonlinear spatial transform, and interactive positioning of geometric objects]
 
* [https://www.youtube.com/watch?v=MYx8xZstnPE Video showing smart editor tool implemented with GLSL]
 
* [https://www.youtube.com/watch?v=MYx8xZstnPE Video showing smart editor tool implemented with GLSL]
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* Babybrain collaboration (Boston XTK/SliceDrop/Children's Hospital, Nicolas, Steve, Rudolph, Daniel...)
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** VJS https://github.com/FNNDSC/vjs
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** WebGL ray cast demo: http://fnndsc.github.io/vjs/#shaders_raycasting_adibrain
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=== Other WebGL / GLSL references ===
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* Image processing in WebGL: https://www.gitbook.com/book/projectseptemberinc/gl-react/details
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* Fun GLSL demos
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** http://glslsandbox.com
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** http://shadertoy.com
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* WebGL graphics library: http://threejs.org

Revision as of 14:17, 8 January 2016

Home < 2016 Winter Project Week < Projects < CommonGL

Key Investigators

  • Steve Pieper, Isomics, Inc.
  • Jim Miller, GE
  • Others are welcome to join!

Project Description

Objective Approach and Plan Progress and Next Steps
  • Identify use cases that would be good for this approach
    • Visualization
    • Segmentation
    • Registration
  • Code review and refinement of Slicer OpenGL shader/texture classes
  • Evaluate build and deployment issues on various platforms
  • Test code performance on various platforms
  • Implement one or more sample image algorithms and compare with CPU implementation
    • Performance
    • Ease of development, readability, maintainability...
    • Scalability limits
  • Discussed motivation and implementation options with many members of the community
    • Positive feedback on goals and opportunity
    • Potential use cases identified as possible points of collaboration (Sandy Wells, Terry Yoo, Dan Blezek, Sudhanshu Semwal...)
  • Code and architecture review
  • Experimental compositing options (see sphere-subtract image above)

Background and References

Other WebGL / GLSL references