Difference between revisions of "Projects/Slicer3/2007 Project Week Drafting Human Interface and Slicer Style"

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==Additional Information==
 
==Additional Information==
 
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[[Slicer3:Interface_Design_and_Usability#Human_Interface_and_Style_Guide_for_Developers_.28STILL_UNDER_DEVELOPMENT.29 | Slicer Human Interface and Style Guidelines outline ]]
Link to Additional Information about this project here.
 

Revision as of 18:16, 6 June 2007

Home < Projects < Slicer3 < 2007 Project Week Drafting Human Interface and Slicer Style


Key Investigators

  • BWH: Wendy Plesniak
  • Kitware: Yumin Yuan


Objective

coming soon...

This document will be a resource for Slicer developers who want to create module interfaces that are understandable, and usable, and that conform to Slicer's general appearance and behavior conventions.

Approach, Plan

The content of these guidelines is influenced by other usability efforts, including the wyoGuide, GNOME's HIG2.0, Apple's Human Interface Guidelines, and the Java Look and Feel Guidelines.

Develop:

  • recommendations for using interface elements effectively and consistently across the application,
  • general principles for crafting interfaces that:
    • are easy to learn (for beginners especially)
    • are easy to use (for beginners, intermediate and expert users alike) and
    • provide a consistent user experience application-wide.

Note: these guidelines will not be strictly enforced. Developers can deviate from them when they don't fit the application.

Progress

coming soon...



References

Additional Information

Slicer Human Interface and Style Guidelines outline