Difference between revisions of "Projects:ARRA:miAnnotation Meeting 07202010"

From NAMIC Wiki
Jump to: navigation, search
Line 35: Line 35:
 
*** MRMLViewNode::GetActive() to create the annotations in the appropriate
 
*** MRMLViewNode::GetActive() to create the annotations in the appropriate
 
3D view
 
3D view
 +
 +
= Resources =
 +
{|
 +
|[[Image:Projects-ARRA-miAnnotation_Picture_of_whiteboard_at_meeting_with_Nicole_and_Steve.jpg|thumb|center|Meeting with Nicole and Steve - July 19th, 2010|300px]]
 +
|}

Revision as of 17:14, 20 July 2010

Home < Projects:ARRA:miAnnotation Meeting 07202010

Back to miAnnotation page

Agenda

Hierarchy nodes concept

  • introducing the hierarchy nodes concept (known from the model module in Slicer3) to group annotations
    • enables to work on all annotations of one type or one subset
    • Nicole provides architecture
    • annotation lists for all annotation types? (see attached picture)
      • fiducial lists are def. needed
      • goes along with the hierarchy
      • able to hide all of one type, work on just one type, show all but work on one type
      • in the GUI sublists in the list widget would enable to select either a list or single annotations
  • display annotation position (coordinates) in the list?
  • every annotation has to have a display node
    • includes getters/setters for visibility, colors
    • where should the lock functionality go?
    • does lock mean no position change or no change at all

VTK widget testing macros

  • vtk widget testing macros to check if the widgets provide the

functionality we want them to (Nicole)

Displayable manager active node concept

  • displayable manager active node concept
    • no asserts in the code, will kill slicer
    • solutions for multiple 3D views
      • MRMLViewNode should have IsCloneOf(viewId ..) ?
        • displayableManager could ask if ActiveTag of a node is a cloned

MRMLView

        • rename ActiveTag in cameraNode to associatedView or activeView
      • enable to add different annotations for different views?
      • what happens if a scene containing annotations is loaded?
      • MRMLViewNode::GetActive() to create the annotations in the appropriate

3D view

Resources

Meeting with Nicole and Steve - July 19th, 2010