Difference between revisions of "Slicer3:VisualBlog"

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<gallery caption="2008" widths="200px"  perrow="4">
 
<gallery caption="2008" widths="200px"  perrow="4">
Image:Slicer_IGTL_PartialImage.png|'''Partial image update using OpenIGTLink, February 2008'''<br> [[OpenIGTLink]] allows an external imaging scanner (Ultrasound/CT/MR) to update part of a volume, which has already been loaded on the Slicer. This is helpful if the scanner sweeps the subject with its imaging plane, and transfer images on-the-fly to the Slicer.
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Image:Slicer_IGTL_PartialImage.png|'''Partial image update using OpenIGTLink, February 2008'''<br> [[OpenIGTLink]] allows an external imaging scanner (Ultrasound/CT/MR) to update part of a volume, which has already been loaded on the Slicer. This is helpful if the imaging plane sweeps the subject, and images are transfered to the Slicer on-the-fly.
 
Image:Slicer_CudaHead.jpg|'''The First MRML node rendering using CUDA February 2008'''<br> [[Slicer3:Volume_Rendering_With_Cuda|Cuda Volume Rendering]] provides a Volume Rendering Method on the new and advanced NVidia Hardware.
 
Image:Slicer_CudaHead.jpg|'''The First MRML node rendering using CUDA February 2008'''<br> [[Slicer3:Volume_Rendering_With_Cuda|Cuda Volume Rendering]] provides a Volume Rendering Method on the new and advanced NVidia Hardware.
 
Image:Slicer_OpenIGTLINK.png|'''The First Implementation of OpenIGTLink, January 2008'''<br> [[OpenIGTLink]] protocol provides plug-and-play connectivity to tracking devices, imagers (MR, ultrasound ...) and other medical devices.  A real-time image transfer to the Slicer in 10 fps is demonstrated in the screenshot.
 
Image:Slicer_OpenIGTLINK.png|'''The First Implementation of OpenIGTLink, January 2008'''<br> [[OpenIGTLink]] protocol provides plug-and-play connectivity to tracking devices, imagers (MR, ultrasound ...) and other medical devices.  A real-time image transfer to the Slicer in 10 fps is demonstrated in the screenshot.

Revision as of 20:15, 11 February 2008

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About the VisualBlog

The VisualBlog is meant to be an easy place to upload screenshot so that both developers and outside observes can track the progress of the project.

Many thanks to developers and users for contributing their images here.