Difference between revisions of "Slicer3 FlexibleLayouts"

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* [http://www.slicer.org/slicerWiki/index.php/Slicer3:UIDesign:WorkingProblems:SlicerFlexibleLayout:Architecture  Representation]
 
* [http://www.slicer.org/slicerWiki/index.php/Slicer3:UIDesign:WorkingProblems:SlicerFlexibleLayout:Architecture  Representation]
  
==NOTES:===
+
==NOTES:==
 +
 
 +
* Sebastien has been allowing creating multiple vtkMRMLViewerWidget or vtkMRMLCameraNode in the scenes
 +
** previously they were singletons
 +
** hard to patch underlying logic to take singleton status out.
 +
** sebastien made new branch off of 3.4 with his changes
 +
** found bugs in trunk (close scene 3 or 4 times, can't exit slicer)
 +
* He is testing now with multiple cameras and views
 +
* Able to svae load, fiducials work
 +
* will give ron his code to change
 +
* will patch 3.4 or put in 3.5 trunk after testing/fixing.
 +
* new views will populate tabbed 3D views...
 +
* When populating layout, will have to count number of vtkMRMLViewerNodes and assign to panes

Revision as of 18:12, 24 June 2009

Home < Slicer3 FlexibleLayouts


Key Investigators

  • GE: Jim Miller
  • BWH/Isomics: Steve Pieper
  • BWH: Wendy Plesniak
  • Kitware: Sebastien Barre (the multi-camera / multi-3D view code in the "cameraviewhell" branch has been ported to 3.4 and is being tested).

Objective

  • Continue implementing infrastructure and interface for generating custom layouts in Slicer3

Approach, Plan

  • Representation and Logic are currently being implemented; finish this implementation and begin testing.
  • Add functionality to read/write XML specification
  • Integrate with exiting vtkMRMLLayoutNode
  • Begin work on building GUI to support UXP design

Progress


References

NOTES:

  • Sebastien has been allowing creating multiple vtkMRMLViewerWidget or vtkMRMLCameraNode in the scenes
    • previously they were singletons
    • hard to patch underlying logic to take singleton status out.
    • sebastien made new branch off of 3.4 with his changes
    • found bugs in trunk (close scene 3 or 4 times, can't exit slicer)
  • He is testing now with multiple cameras and views
  • Able to svae load, fiducials work
  • will give ron his code to change
  • will patch 3.4 or put in 3.5 trunk after testing/fixing.
  • new views will populate tabbed 3D views...
  • When populating layout, will have to count number of vtkMRMLViewerNodes and assign to panes