Difference between revisions of "VR Radiology"

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Image:PW-2015SLC.png|[[2015_Winter_Project_Week#Projects|Projects List]]
 
Image:PW-2015SLC.png|[[2015_Winter_Project_Week#Projects|Projects List]]
 
Image:VR_Radiology_UnityScreenshot1.png|Basic VR environment
 
Image:VR_Radiology_UnityScreenshot1.png|Basic VR environment
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Image:VR_RadiologyEnvironment.png|Video:http://www.youtube.com/watch?v=PzZykkl6zL0
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** Can explore 3D datasets in a more intuitive manner (tractography?)
 
** Can explore 3D datasets in a more intuitive manner (tractography?)
 
* Bare-bones application is functional, can display slices from an instance of Slicer
 
* Bare-bones application is functional, can display slices from an instance of Slicer
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** Now displays slice widgets and models (including fiber bundles and transforms) from Slicer
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** VR UI allows for user to pick and position items (see video)
 
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Latest revision as of 20:36, 22 January 2015

Home < VR Radiology

Key Investigators

Franklin King, Steve Pieper

Project Description

Objective

  • Brainstorm and solidify potential advantages of VR environments for a radiology application
  • Develop a usable and non-frustrating method for interfacing with datasets (may require brainstorming use of different devices)

Approach, Plan

  • Implementation currently queries Slicer WebServer for slice widget data
  • Current implementation making use of an Oculus Rift DK2 with a mounted Leap Motion (for hand tracking and real-world overlay)
  • Use of a Gear VR can also be explored

Progress

  • Potential advantages of VR:
    • Remote collaboration
    • Expanded "screen real estate"
    • Can explore 3D datasets in a more intuitive manner (tractography?)
  • Bare-bones application is functional, can display slices from an instance of Slicer
    • Now displays slice widgets and models (including fiber bundles and transforms) from Slicer
    • VR UI allows for user to pick and position items (see video)